Key Goals
- Bring core HDRP rendering features to URP
- Use them in my indie game, Last Breath
Published in 2025
| Asset Name | Document | Video |
|---|---|---|
| HDRP’s Ambient Occlusion for URP | Link | Youtube |
| HDRP’s Subsurface Scattering for URP | Link | - |
| Realtime Area Light for URP | Link | Youtube |
Pending Review
- URP Water Reflections Pro

Implemented, not reviewed.
- HDRP’s Volumetric Lighting for URP
- HDRP’s ScreenSpace Refraction for URP
Future plans
- HDRP’s SSGI for URP
- HDRP’s SSR for URP
About “Last Breath”
| Last Breath | 最后的气息 |


